Chaotic Realignment








I am not incorruptable - thats not how it works! I guess! The thing is that He - who is incorruptable isn't on Earth - right now. When we speak of corruption or corruptability we have to keep in mind that the human mind is not impervious to everything. No matter what we expose ourselves to, it'll have some effect. And Videogames do that too. We'll get to that.

When we enter a book for the sake of it, we have either low guard or high guard - mentally. Plus a variety of other things. We so tend to look at those that we like in a generally more positive way. We're biased unto them, sotospeak. That in a sense makes friendships. If we're open to something (low guard) - we "let ourselves to be amused", ... and if we enjoy something, we assimilate it to some extent.
So - ..., whatever we have on ocremix.org - amongst those pieces are certainly a few examples of 'what if' such assimilation combines with musical talent. Or right up here.

We let ourselves go - and opposed to that we so have the ability to say 'no'. In high guard we generally refuse to let something in; Or so "remain critical". But this duality isn't really the point. In low guard, so the story goes, we're in some general state of comfort, eventually, ... or when comfortable generally are in low guard. We there so enjoy what is given and practically grow towards "extending its meaning in life". Here we can see the differences between high and low guard as between growth and stagnation; But perhaps also a flood and a dam.
What now follows is something everyone might be able to relate to. I for instance happened to really dislike Tomatoes. For a long time. But then, one day, I all of a sudden wanted and liked them. This is now not really a matter of stress but one of other factors; Yet whatever I myself had "grown towards" of my aversion did not matter as it turned into a pleasure.


... - ... ! This should only serve as an example of how 'realtime experience' has an influence onto our minds. "We are what we consume". This now deals with what I want to get at in a sense of identity. The first question is: "What/How/Who are you?". This takes you to some place with certain privileges or obligations/purpose - whatever - and here now the things involving temptation are going on. When now speaking about corruption, we don't really talk about temptation specifically. We for instance talk about bribes. Or - how money that we give the government to do good for us goes ... where-ever but there. Stuff like that. But not only that. We can broaden the scope - and get to narrow down independently. So we can also narrow down looking at temptations.
Oh my. So many - things.
If corruption now comes in form of something we already have or want; Its more of a technicality than temptation. Although depending on its nature we get to differences. People that want bad stuff, ... obviously shouldn't continue to do so. Well - how is that? I mean - ... many things. So many things.
When speaking of temptation, specifically, we come to make a decision. Good vs Evil. So, have I ever done something wrong? Have I ever fallen to temptation? What if the answer is -no-? ^^ - well, I certainly have sinned. The worse thing I've probably done is once I got caught stealing in a Supermarket I told them a wrong name and used the telephone number of a friend - who luckily wasn't at home at the time so; That. I don't know. Whenever I saw money I kindof had an urge to take some. Hmm ... for some reason I also made up a club specifically there to hate on that guy. Steven. Well - sorry dude! I don't know! I ... I had some Star Trek on mind and I don't know what I was doing. Weird ... how Star Trek ... . ???
Anyway. When it comes to temptation we also must speak of an ideology that identifies a given action as such. So the basic idea of "Do not Judge (for you will be judged by the measurement of your own judgement)". Kindof. So when it gets to temptations we're generally ... about proving ourselves worthy in regards to some higher measurement of existing. So do Christian ideas of the things we shouldn't do, I suppose, often resemble a proper path around identified problems (temptations). So, to not lust for the wife of my neighbour has some obviousness to it. I mean - its easy to see what problem is to be averted. And that Law isn't "null and void". Its how it is. "Relatively Obvious".
So - "do not do these things and you shall have a happy life". And - you can't possibly go wrong with that! Can you? So - if your closest route to success is to become a Mormon - then go ahead, I encourage you!

The issue with corruption now comes to the question of: "Is there a way for [someone] to be corrupted?" - so, just in general - and thereby we take a more fundamental look at an individuals identity, belief, ideology, etc. - in contemplation of resistence and what not. I now get to see that I have a very effective thing - in that I do inherantly vibe "with what is God" and grow Ill, basically - "snapping off" - once that vibe is stressed away. ... which in a sense makes me inherantly incorruptable - as I cannot function in a corrupted state; But ... technically that is BS. What if now this system got corrupted? What if I had nonsensical ideas of what this synergy meant? Or what would it take to counter it? ...
So, to get back to the good vs. evil thing - we here can also more specifically think of the big picture. What action amounts to what reaction? So, within a government and corruption we would come to think of decisions that shape the future - and when it comes to that - well, ... what if [corruption became inevitable]? I mean - ... you get it?


The bottom line to me is the question of whether or not and how, is what depends on the context; and the context is determined by the circumstances, saying: If the benefits of corruption outweigh the benefits of remaining uncorrupted, one is technically already corrupt. We could say that we all swim in that "sauce" - and some of us are by their inner alignment differently on top of it. Who now when where and what - ... that isn't really ours to be concerned about. Neither is this to really say anything about anyone. Except for me.
And when I think of being corrupted ... I first get to these aforementioned considerings/concludings ... ! So - I'm probably a bit more than just lucky; And therefore also have a certain burdain to bear. It is there certainly safe to say that I have frequently been "on edge" and beyond with God; And while genuinely righteous, as these situations ... well, its just that, I know I can easily be corrupted -if- the product of this righteous agenda were meaningless. This I would say however has no longevity because of my mind trying to balance itself out.
And there goes the problem with me ...



But - anyhow. Looking at the world today, we see corruption everywhere. Everything is based around the idea of it existing. We have checks and balances everywhere, yet basically acknowledge everyone to have the freedom to ignore them. Plus privacy relative to wealth. That is good and fine - somehow. We can possibly learn from that. We have resource packaging, we have a really modular setup based on individual principles as opposed to one that is being dictated.
What we now want is something like a Mafia that controls that not one little package is getting lost; Basically. Right? So we simply got to check that what we have is what we had - and next we have to account for our own egoism saying that we all have something of our own. For that I want to introduce the idea of a box. Like - of some size per person and something extra for households. Any overflow meant 'wealth' - and vacuum equated into 'poverty'. Simple. We could then maybe count poverty in 'individuals/households' per [box]. Excluding furniture of course. Furniture - ....

We then want a System that really keeps us together. 'That' system. I mean - ... "A" System? A bottom line for everybody. "We have evolved from cavement ... and so on" - where I now want to suggest that we learn to relate to our society in terms of lines. We have to first pick some colors for various things; ... but how ... isn't clear yet.
We could picture our own life as a line of a color that moves through various compounds, which is in and of itself not directly related to the colors we use for things. We also only have "so many". For public spaces I suggested blue and green as 'gateway' (green) and 'terminal' (blue) logistics; Uh - gateway is like ... trash collecting, public transportation, ... where terminal is cross-regional transit. Where Terminal and Gateway come together we have Nodes ... basically; And here we generally can focus our regional interests. To now "build" a Node, ... uh - ...



What we have to consider is something like "basic density". That is how many people occupy how much space. We can keep it as a sidenote. I mean - its a passive index. ... . And margin of sorts. The main "argument" here is that of communities. You want someone you know to represent your "entity" - which is at first a matter of "properly linking up". You want to know that the person representing you is "linked up" - by being linked up with you. That person then gathers with others and again elects someone to move up; Where now each of them confirms that persons inclusion; As that of each other. This then however comes to look different in a place like Manhattan as compared to ... "Twin Peaks". But so we have forms we can recognize ... invoking both: privileges and obligations.

Next piece: "As tradition has it", cultural achievements are - ... well; We come to buildings, habits, places - and ... at some point I have to mention that I want to have a Minecraft-esque game VR in combination with the PS Vita - for instance - to hook up to a network reflecting the/a neighbourhood. This in general as bottom-end to an architecture project whereby the VR is to virtualize habits of socializing in a sense of reflecting our habits within a crafted environment we can then use as blueprints for actually implementing them physically.
At some point we can take it from there that we can or should/would associate places to server-farms; Or such - and details aside, that is some time ahead. The ring that binds all this together are finally ... well, "resource unions" - which come together as communities linked up "into" the capacity of an economy.

So - in the sense we have "cultural achievements" as the product of a cultural/economic compound. That is "a way" of moving things together. To build a pickaxe you need those that fetch the wood and those that process the metal. And for all of that you need food.
Police is effectively there to secure "Gateway Interests" while Military is there to secure "Terminal Interests". And if things should go out of hand - so in the sense - I would encourage all and the police/military to work together in a sense of maintaining order. We should not forget that your right in your property is effectively secured by the police - which in turn is doing so within the protective bubble of a military. Here we do not want corruption; But we also need to understand what we want them to be: Our Friends! But isn't that how we get into trouble?
So we "bribe" them to do their job - maybe?! How is that? Well, we'll see! Maybe privileged living conditions. Depends. Something. How to? Well - it all goes to say that this is a long term project!


We first start in groups that we basically have to organize in an attempt to manage our resources. You could say that this is where you would forward your 'wealth' to; But so we want to ensure each other that everything is going in its right order. So - the next "big thing" were now 'walls of names'. Here we have a way of making votes transparent. The issue is that once you vote internally, your representative is to pop up on a chart; Given specific numbers - and everyone can check the sum of the vote going forward. This is to say, ... giving power to the paranoid. Now we have two systems. No, three. General Linkage, "Interest Compounds" and voting boards.

As for all goods, the next stage are storage halls/facilities. With that we get to include gateway and terminal logistics as well. So - whenever a product is moved from point A to B within a 'Node' - its gateway stuff. Whenever a product is moved between Nodes its terminal stuff. The general idea is that local interactions dominate the basic veins of a culture - shaping a general identity as of its products. At the heart of it we have "guilds" - alias those that own their businesses and understand the craft; The basic "alliance" of those that are involved into making things. Where we want to start is at a point of making the 'Guild System' transparent. The basic idea is that I suppose that we can all agree that we are all willing to give whatever we have if it is sure that it is used rightly and that we aren't being ripped off. The complicated part of it all is money, or the reason why we have it or how it works. We 'need' it to ... have a 'need', basically. We 'need' food, but how do we get it? What can we 'do'? Money sets a level - where now if we have a way of getting money we have a way of getting food. If we had a system of equal income for everybody, some worry that people would be incentivised to be lazy. Others argue that it would boost a populations productivity. What can we do? We can play the game! We can start with Virtual jobs. That is - our Avatar does that work in theory, just so we can account for it in theory. So we say each player gets 1000 credits per month; And following some realistic routine the Character needs to eat and drink. Eventually we could slap some education in there too. The available products now depend on the work that is being done; And for the heck of it we want to create easy job descriptions that come in forms of the products that are being created on base of which requirements. Crazy how much goes into an office!

So - population also matters. We so can start with a farm. A farm needs so much of such and such to create "that". Then we can upgrade farms once certain tech is available - and 'plop' - we have an ecosystem that entirely depends on there being people that do their work. They then produce stuff - and now ... well, what if there are more credits than products?
Or ... how much is the fish?

We can say that for doing the work you expect a return. So ... "premium currency"? Well - its more complicated than that. Before we get to have a ball-pen, we get to the question of where the metal comes from. The chain of processing. Here we would like to be able to control how much of what we want; Where a maximum capacity comes at a cost of workers. But whatever the issues with that, at the bottom we end up with a system whereby we can associate facilities to workload and logistics. We then 'want to' say that what we 'have' should be enough for everybody - while inherantly striving for wealth. We want to assume that everybody gets a 'line' to move on; Getting each and all of us to do some work that is inherantly bound into the common wealth. So, there is no other purpose than that. While each entity exists on its own, it is nothing without its companions. "You may have a quarry, but what do you do with them stones?". So - because our ambition is wealth, we get to think in terms of storage. Rather than distributing anything, we just stack up. Of what we stack up we can then negotiate trade between nodes - while thereby specifically working on base of the public numbers. So, X can produce Y of Z per month and thereby giving so and so much to this and that party. At the beginning we have this linked up in potentials; And depending on what we want or need we can wire things accordingly. "Systematic Corruption".


Collusion?


On the 'real' end of things we can start to work with a product called "Donation". We can so formulate packages that require certain things, of the things we receive as donations. With these we can quantize how much we can technically 'help' at raw capacity and then formulate ways of making it count. Otherwise we can make up projects because ... anyway.

The backbone of this now comes as a "we" Identity that is reflected by the flow of ressources. We can so begin with "Interest Compounds" that simply put are "units that get shit done". Here people that want to do something come together - and the "High End" of that is what I labelled as "Expansion Corps". Something like Secret Service. We'll get to that.

Wherever now people come together for certain causes, we have interest groups. So, right of the bat - we don't want to be restricted to just one. For the sake of that matter. Er, something. Before now any idea regarding any product can become real, ...


... there needs to be interest around it. Interest provides labour - and labour equals productivity. Sortof. So - implementing the guild system we have transportation methods that 'acquire' X amount of Y from Z - of which such and such is to be taken there and there. Whoever needs stone first comes to the stone guild - and at the end of it we only want to know how much we 'can'.
Parallel to that we then come to a work-force. Here what we 'can' is determined by what 'we' 'want'. There is no way around it: You are going to be part of a system. Whatever work there is - it has to be done somehow. If we want public spaces, we want them to be clean. Now, there goes more into that than just people willing to do that work; And ... who will be? Willing?
You tell!
You come out to say: "I want work!" - and we ask you: "What kind of work?" - and you say "... err ... I don't know!" - and we say "great!". Come in!



With the gaming aspect in mind - and a hope in each others common sense to stick to the rules - we can start playing Utopia.

The basic definition of a "worker" I have in mind is someone who is more or less indifferent about the work being done. But still a lot of it comes down to some degree of humbleness - and ... aweful. I mean, I think we can start by saying 'Gateway' is a thing. Gateway logistics is all about "dirty work" - kindof. Some get to steer vehecles - and well, any ... functional society depends on it. Recycling for instance. It comes with intrinsic ties to a construction force and a natural dependency on tools and ressources ... and so all sorts of stuff, then including terminal stuff, makes everything work out somehow.

So, at the beginning we have nothing, then we have good intentions - and next?

Hmm. So, lets give everyone '1' Golden Coin and every worker gets 4 silvers ontop of that. 5 silver make up 1 gold and 1 gold equals x [diamonds] - and diamonds can only be obtained through gold. Maybe. 1 silver however gives, ... 20 rupees, and rupees can be obtained by silver only. Rupees so resemble the 'raw' 'present' "real value" of labour. Rupees = Privilege. Lets say 10 diamonds. Diamonds are 'everyone's. So - whatever the economy now produces could now be randomly distributed by some order into "outlets" (stores) - though its easier to more directly cater towards those that need anything.
So the idea is that diamonds now buy subscriptions. So and so much of this and that per so and so for xyz.whatever amount of diamonds. Or lets say credits? Its to say that even distribution makes no sense if everyone gets like ... quarter of a fish per day. Its easier to say: a fish every 4 days. With this you could pay a food provider who in turn needs ressources - and eventually it makes more sense to account for 'kitchens' and their respective diet. Here the primary currency would be rupees, ... but also 'common wealth' restaurants and stuff ... uh, get their part. Rupees thereby get to indicate workers request, while diamonds indicate general request. ...

But ... fantasizing aside, ... err - I need to ... collect myself a little.



Full disclosure: I had no clue I would get into this now/today. I basically wanted to sit down and work a little on some other project; And aside of the initial thoughts I didn't have much else to say; Except some other stuff in respect to the previous writing.


and stuff to go beyond



Diamonds, Saphires (Educational Currency) and Rupees - how much is the fish??? No - well, more important now: How to ... Starfleet?

So - here I'm now thinking of everybody. Everyone who wants in ... should right away have a place to be. In difficult situations that won't help; But for the beginning is to say that we want to grow up in stages. After phase 1 we can get into phase 2 and so on.

I for myself will be looking to assemble 'the Alpha Force' - and this will be happening once high profile military folks enter the mix. That is our secret service with a name so cheesy it can't be taken seriously. The Alpha-Force will then be dealing with Stratos, ... and when it gets to Police - there are like ... 5 sub-branches of the Alpha Force. We'll get to that in due time.

The top branch is the Expansion Corps and this is basically where we then get to consolidate Starfleet. Expansion Corps is the number 1 in the Alpha Forces branches; And the first we should look at. Expansion Corps is basically - so the idea - our "cursor" or main construction unit. "The Front Eye". At this point anyway. Here we want to focus everything we can to do all the good stuff we need/want to do; In a way that is somehow equivalent to being "everything". This so that once someone in charge of the Expansion Corps wants to do something, anything, it is easily available. This then serves us in that once we 'need' anything - we have it there.
In the sense is the Expansion Corps 'the edge' of Logistics and Expansion. LogEx is all about Gateway and Terminal, yet thereby contains all the tools that the Expansion Corps might want. Expansion Corps draws first lines, say where goes what - when building Terminal stuff; ... and is/should at that really (be) in the spotlight. In this idea I would think of some news channel that is all about the Expansion Corps - what it does - whats on the table - for everyone to participate. For the start; Just an idea that can become a reality with the people making it so.

To extend: The Alpha Force settles in the Alpha Command - and this is firstly there so we can have a place wherein people of LogEx and stuff can come together - to so fundamentally make the secret service work.

So - the Alpha Command can't warp resources out of nowhere. All we have is accounted for; And whatever is being built has some general degree of transparency. The two big things 'next' needed are the/a local labour force and a global one. This is again "just" LogEx and can basically be split into Gateway and Terminal construction - yet the Global Construction Force is a "super entity" whereby we simply account for "the best we got". The really big stuff. Gateway Construction is your average Construction Work Employer; And while we're still small, all is all. I'm Gateway and Terminal; Just - there isn't much to do right now!
At this point we're just going with Orange and Blue. Orange is Management (Office stuff) and Blue is LogEx; And instead of LogEx I think we just have money to begin with.

Now, two more things that come with Starfleet are Science and Expansion (the more 'standard' title of Starfleet) and Research & Development; The "Science counterpart" to LogEx. Now, SciEx is where we factually begin. All 'you enthusiasts out there' - you're not going into Starfleet yet, but the basic idea is pretty much that if you're legitimately in SciEx you may legitimately dream of joining Starfleet; And SciEx - to start it - is 'open access'.

What SciEx first needs is a "leaderboard" - so, people assigned to be on top of it. The first thing in my mind is a moderator in conjunction with a media-team in attachment to a larger media facility; And that shall serve us as physical starting point. Not much!

Well ... SciEx, next to all of this, is aside of other things: A way to sidestep school, a way to continue after school and a tool for the church to, "take over control" - and as of that there is the ... 'first esoteric ring of society' - the invocation of 'civil interest' into "the compound" we now think of as Starfleet. So we thereby settle that all Starfleet activity is to, beneath the rules we implement for order and proper conduct, to serve the populus. So, Starfleet is nothing but ... "flying homes" - essentially. We have only two purposes for 'starships': Exploration and Colonization.

And this "overlap" is really the reason why we end up having multiple entities in place; Or, why each 'smaller' entity has a parent entity. For Starfleet, there is the phase prior to any sense of colonization. Or if we expanded into a jungle, for instance, Expansion Corps/SciEx is to setup parameters; Like for protection of the ecosystem - and the first things to be setup are science facilities. Expansion Corps then is to determine 'where' coloinziation may occur - while thereby all sorts of things we want to consider are being (to be) considered.
SciEx is basically like School (post elementary) but streamlined towards 'functioning at the frontier'. And if you lack the skills - you can still have it as a hobby. The "Commander" in SciEx is generally a civilian entity, a teacher-like person, 'Red'; And the Church is in control of it - treating it as an extracurricular thing that is there between School and Starfleet.

SciEx is now the lower end, the 'home' side, of what we can do. R&D and LogEx are two groups that will need to exist to some capacity as a means to 'fuel' SciEx interests. They are however primarily 'just and only' there for themselves. So, taking some space observatory; It is a need to R&D - but then also interesting to SciEx/Starfleet - and so technically something "belonging" to the Expansion Corps?
There so is a scientist who came up with a Telescope; And now needed some craftsman (LogEx) to build it. Hmm ...
How does this work?

//23:45



Macro- and Microsociety

Somewhere in the wordsalad beyond these words popped up. In accordance to what was learned there, that I was doing here is macrosocial stuff. So, 'the Micro Community' is the individuals personal/intimate surrounding, micro social stuff is all about our individual every day life. Macro Community is about terms and labels, things by which we can identify the structures ... of our "societal network". The "Macrosocial space" can be described as a 'highway' - in that it connects between our personal interests. Public Transportation would also be a part of it. Though, in essence - Macrosociety comes down to a pragmatic comprehension of our social spaces.

So - 'police' for instance. It starts as an 'internal' (Esoteric) term that then ... well, however we want to describe it - compounds individuals into entities and to ressources.

The destinction of those terms was made in behalfst of a disparity that has been realized. One that is however only vaguely relevant. More to the point does the individual meaning become clear, as for instance 'work' is a simple macrosocial concept that within ones own reality comes with a unique micro-communal experience. What matters, matters differently. In the macrosocial we can speak of numbers, while in the microsocial we are speaking of people.

The disparity occurs if we get things mixed up, then basically comparing apples to pears.


So does 'the Ekklesia' emerge at first as esoteric "mindfart" which then crystalizes as macrosocial concept dedicated to our spiritual unity. (Government of Angels). And so is Starfleet.


We have to start with it as simple as we can. So, that is basically by interest. To some extent we can even 'force' us to 'force' us into that concept, just for sake of technicalities. Starfleet so is ultimately about our social existence in deep space. Inevitably. So - this is a look at our society through "the lense of the void", contextualized around extreme conditions.

So we will ultimately have 'tiers' of Starfleet personell; And why not starting with the collar buttons? We so invent 'Starfleet Academy' and passing it will earn you 'tier 1'. But, what now? Well, we do not truely need spaceships - we rather take it as a cultural backbone. Thinking about it seriously will yield us for instance a 'main terminal' - and in and around it we would start by connecting everything we 'have' in terms of astronomy and space travel. So there is already one branch of starfleet personell. Well ... not so fast?


Well, lets roll with it. Red: Leadership. Beige: Security. Blue: Tech/[Science]/Medicine. As something to look up to. At some point there is a line of course, speaking of physical fitness and capabilities/requirements. But - we're not speaking of Astronaut conditions anyway; When thinking of 'society in space'. But ultimately ... thinking onward ... the Starfleet protocoll lends itself to become something as our bodies neural network. In some weird way. It is about order within a frame of isolation and can at that become a cultural vein itself, thinking of living efficiency for instance. And for the rest ... I mean, I had to think - and wondered, but yea: "Pyjama Levels".

But - seriously. Thinking of the "Slums and Ghettos of the future" - if we instead could lift this into some clean standard that is good for everybody, that would be amazing!


So is 'Starfleet protocol' here already 'helpful' - in the idea - to get a macrosocial concept going, a 'stream' now, like a beam - that resembles a 'social backbone' of 'advanced living under extreme conditions' from where some concept of 'standards' may emerge.

Uhm well - think of it so: By concentrating our minds on what we like, we can already determine where we really want to be. So, from an individual standpoint. If you think its pointless dreaming, ... then let it be so. What we want to have is some sort of comprehension that helps us ... connect. Logistics and Expansion for instance. If that goes 'dink!' - well, you have some basic level of orientation. So, if shit hit the fan you were to look around for some 'baseline' of navigation to start with. "Where the shit is at you want". So, R&D. We know there are problems regarding logistics and norms and management and Alpha Force and dadada, but at some point that has to be fixed and thats where some want to be.

Our common effort in all that would however emerge from and begin 'in' Church. Thereby I fiddled something together whereby 'Monasterys' are places dedicated to Unification. They are all about answering the questions of faith and belonging, guiding from leading up towards baptism unto beyond Unification. In a broader scale would Churches be the general backbone as places of assembly; So - where what in theory began in the Monastery has a basement or center. They are the places, from the "metacosmic" aspect, where we know those who we are with. That is where we can concentrate our productivity - where we have something of a common understanding of identity.

Yet so - a macrosocial concept. Somewhere now this has to culminate into some point whereby the product is a public gate to a real macrosociety. Hereby there are also always two sides: The macrosocial and the microsocial one. The macrosocial starts as an esoteric idea, but has to become physical reality in order to be of worth. Well, like "one for all" central "start" - maybe.

OK.

We now want to organize - and so there is Management (Orange) - #WSS (Women Secret Service) - ^^ - uhm, where we so register ... and we want to know who 'knows' stuff ... so we can talk about education. For instance. So ... we then however have this "public arena", basically, where the dangers of TV and Videogaming are the spoils of an absence of control that we have in terms of feedback or interest ... basically, built on a maze of financial chaos. So, SciEx TV is born, the show that speaks of our central nervous network when it gets to everything of social interest.

SciEx TV bases on a SciEx backbone ... obviously, ... and this is where we would concentrate our efforts of linking up. "Tech Centers" if you so will, Headquarters, "Monasterys", basically pillars of journalistic freedom and independence - and stuff, ... [yay*tumbleweed amazement] ... go to for ... tally. Spine of operations.

As for those - there is a 'static' and a 'mobile' side - and on the mobile one we can start speaking of something starfleet-esque. But, thats fantasy, right?

Well - the microsocial side is its own beast. This is where stuff is done, where production spoils litter the floor, ... and in the end all that is mostly not a SciEx thing. Well, neither the associated press, maybe. I mean, perspectives change if it all is just between a handful of people or shared by millions. But so, from churches connecting together - basically - interest and resources will come to a convergeance of setting up shop for given purpose; And those also have to be places of spiritual relief. Here we have nodes through which we can combine our efforts. In some arrangement of fortune.

Well - whatever happens happens. Basic rule!

SciEx so is where know how arrives, where we go to 'do stuff' - and 'meanwhile' other things are abound to happen.

The 'spiritualistic core' - something that I just made up I guess - are now people with a commitment to God. 'Muslims' we might say. So, stuff about Jihad? Well, I have made some violent claims in the past and would at this point want to apologize for that. But as that was going through my mind I was also remembered that ... sometimes ... you know how it is. Well - I would also "call out" people with no real purpose in life - or find none. So, I think of that as of 'missing opportunity'. So - anyone who 'can', 'can' take some storage hall or place of some kind and turn it into an HQ - begging for SciEx acknowledgement and then - well, it can be used for some purpose. Here we need a body that 'takes over'/assimilates - where SciEx tier 1 = volunteer.

SciEx is set as part of the Church in a way of saying that it is 'civilian'. Hierarchy here is supposed to "not matter" - in a sense that the general layout is aimed towards lower tiers. Well, lets put it that way: 'Life' is a corridor where all sorts of people pass through, and order is provided by the walls that shield the inside from the outside - and therein we have hierarchy.

So, to get back to the Ekklesia. The Ekklesia is more of a 'single unit'. If we say 'there now is an Ekklesia' - that would be as a wave rushing through society. It echoes within the individual who then knows and understands/can tell that there is such a thing. This means that now there are people that provide the functionality of such. Well, technically is each individual compound capable of producing its own, so, at some point we have to settle which one to recognize. 'Technically' we are then to jumble up and get to an agreement. However. "Ekklesiastic Work" - is different. That is simply down to Church. I ... well. Don't know. Right now.
Having an Ekklesia allows us to recognize a given public spectrum. A reference point. Technically its kindof irrelevant, hmm ...

Ultimately, lets think of a male and a female leader. In their most primitive form that might be the General Admiral Commander what have you, and the "Supreme Mother" or what. We would want some kind of order that determines them. We might want to say that a Commanding officer is held accountable by a civilian council. While civilians are supposed to conform to the military codex when "requested".

Or so.

The civilian council is then however also independent from the Parlament. The Parlament is there to basically manage our Terminal Logistics and so basically emerges from LogEx. If we can start to speak of legally implementing certain 'Logistics and Expansion' related ground rules, ... well, we don't speak of replacing existing things, but helping them evolve. Hmm???

Well, that is something to keep an eye out for. Maybe we should start by just saying 'Terminal' stuff. Or, 'concrete' social interest, basically. Here Church/Management is all about 'linking together' - where now SciEx is at the front of that. So, because here we come together in basic interest, this is where the 'accounts' also ultimately matter. How they exist there - they will be processed. So, if we have an Ekklesia, we also have an official 'SciEx' potential. SciEx is your end, the Ekklesia is 'ours' - sotospeak.

So, then of course the given people in questions are being upgraded. So, the Ekklesia recognizes its SciEx personell, ... and then open for shops is an official SciEx leadership. So each group sends out its leaders, 'Sci Ex' connections are being made, people return and reconfirm a connection, some leadership is being made out; And yea, basically we shouldn't call all that 'sci ex' yet - but we still should. "Volunteer Protocoll 1": Everyone is entitled to a SciEx rank. stuff.

'Volun-Tier'.

Make it clear. ... ... -_- ...

So, where then 'officially SciEx' comes through, we have something of an 'official true meaning of life', basically. The Ekklesia here basically connects everything, and the only one Ekklesia a SciEx stream would connect to is the right one. So there then is a common order. Whatever the status of the Ekklesia is then forwarded to the SciEx nodes which in turn provide feedback and ... connectivity. Hmm ... .

SciEx there starts as patchwork organization, while in between nodes now some transit would occur whereby 'one' point of interest were upward movement. If you have "serious gadgets" you first want to get to some 'top' before taking it anywhere else.

SciEx were a place to start, because thats where ... 'your support' is supposed to be at. Here we so have the technical reality of things and Management would directly tie into that. That once we have a code and order and stuff. A plan. An idea. Anything.


So inevitably we get to have a SciEx commander, and following the spirit of SciEx, there basically isn't any special requirement for being that. The individual has to however stand out to the SciEx community to be chosen their director or leader. Right?

Well, in any case - someone, somewhere, will have to make up a ranking system - or some have to agree on it however, as somewhere 'Starfleet' will have to become a thing. We'll want our civilian council, etc.. A parlement, far away dream?




SciEx can make it happen however, that we will have some basic navigation. What matters mostly at the start is microsocial identity. So, connection to a place. A physical one. Here there will be "so many" layers between you and the respective 'central node', ... and the central node is, when connected, basically the 'core' of interactions. So, if we have a 'science board' - that implies two things: 1) individuals have used their interest to connect to the 'central authority' and make it happen and 2) people with a respective calling have a place to go to.

What we then want is some standard we can distribute throughout our nodes; And between concept and consolidation we want to have some social feedback buffer.

What this whole thing 'should' work on is 'crowd density'. The more people that do come together, the more can be accomplished. One thing. Any organized group of Enlightened individuals would now, based on this, sporadically seek to have some 'SciEx' operator in chief, a communications officer basically. For some number of people 'one' were basically enough and the group could exist on standby while the communications officer basically seeks to link up. That were so in a more crowded situation where 'public intimacy' is "different". Otherwise neighbourhoods could come together as well, perhaps assimilating existing social centers, ... where well, those that want 'up' depend on those that want to stay 'down'. Because those that stay at the bottom have to do their work ... so, ... well, things will come down to people knowing what they want!

So - this is a good start to think about. Anyway. R&D would now make a good example, I think, for how the "reverse feedback" works. What now comes to the Ekklesia will at some point come to the R&D central which will then expand as possible creating sub-centers while thereby simply 'adding' to the social nexus and extending the macro-social tree.

What makes this seem a bit wonky is the complete lack of any recognition for qualifications and skills. And we can even further it as a cornerstone in the light of: "those who want, can learn". Its a mentality of openmindedness, a way of saying 'let people do as they please', basically. The other side to that are then of course challenges. The denser a populus, the tougher the competition, basically. Many are called, but just a few chosen. So - people that would come from everywhere to be part of the Ekklesia, wouldn't all become a part of it. Then however there is the interest that took them there that adds up to its 'density' through which, basically, the individual that is "left outside" gets another purpose. Well, some other Ekklesia related place in society.
As the individual still attaches to the Ekklesia - and through "inward legitimacy with God" can be acknowledged, by the Ekklesia, as one of their own.

Until the problem however is capacity.

So, on things where there are 'less' people than [...], we have a movement towards centers, where we have a population higher than [...], we have something of a 'stretching outward'. But now, how do LogEx and R&D come to an agreement?


We start within Church. Through Church activity people get to stand out by Nominations. Those are 'the chosen' of a crowd. On the other side of that we want some 'density' through which certain 'leaders' come forward. The exact way is irrelevant. We want that it is personal at the start - at the very least - and that to form the civilian leadership; A.k.a. everything associated to church. What this serves is at first something of a solid base where we can move certain issues into some centralized perspective.

What basically matters is that something 'acts' at the other end of our interest. Where our interest can focus and order be established. Someone who basically responds to the internet, (as well).

SciEx is hereby the churches 'internal network' - and ... so on and so on.


//2017.11.09|03:21

Basic Interests



The difference between movies and films(TM?)


I was thinking - what would make people genuinely see or perceive Star Wars 7 as a good movie/film, ... or something along those lines, ... and thereby came to think of my own experience, ... of why I thought that it was bad. What made me feel that way? And many have pointed out a few things - and these also come to my mind. They are disparities, like: How can the beams of the Super Death Star move that fast?, that sortof tear me out of an immersion bubble and let me be aware of it being "just a film". So, thats where I "got it". A film is so 'to be looked at' from the outside. The content doesn't really matter all that much. It matters, but, the 'score of a film' is more reflective of the whole teams works. So, if the author fucked up - the film can still be good. Technically you could take a totally meaningless story around poo and yet make it a good film.

Taking it this way I can totally agree that Batman v Superman is a terrible one! It definitely is! I can totally and wholeheartedly agree with that. Fury Road kindof blends in between the two, but anyhow. Can this be objectively ... consolidated?

On the other hand BvS is a really really good 'movie'. I mean, so - the argument that Batmans origin story is being told, that is totally a 'Film' critique, not a movie critique. You cannot judge a movie based on its contemporary environment. Except where necessary, like, flicks from the 80s. But it wouldn't matter that much. Its ... however something. I mean, Ghostbusters is a good movie - so, special effects are a 'film' thing - ...
So, if that is something that did put you off, we can go on and say that you suffer some movie/film fatigue. You were/are not ready for that movie experience. And the Martha thing, well ... if you cannot wrap your head around it and find a way that works ... movies are kindof pointless! Or not? But OK ... whatever. It is in deed a bit silly. But its otherwise a really cool movie.

Ghost in the Shell does maybe work better as a Film, but it also works good as a Movie. I think of it of something more of a movie though because it has that ... immersive draf... movie? film? Lets call it a 'flick'. A.k.a. works well with Marijuana. Hmm ... well. Thats it! This is totally subjective, at first. Did I judge TFA indep... well, not independent of its own history.

But OK ... so, it can be a good movie ... I guess?


I guess what I can keep from this is that the "Filmification" of a movie may lead to a lesser score - err - ... thing. So, filmification is the destortion of perception between ... "two angles" sotospeak. Like, a way a 'movie' is meant to be seen versus the 'film' it is seen as. And so we perhaps have to destinguish film from movie criticism. But how? Well, 'film' in another sense would say: "This is how I will be looking at it if I have no clue of the substance", basically. So, unless the movie explains something explicitly I may not have a clue about whats going on - ... ? ??? ...

Well - lets say: "Production Score" and "Art Score" instead.

Here TFA could even score high in both regards. "Fan Score" ??? Well - crowd score? See - as for me ... well, I wonder: What do I care to know about? I ... mean ... after we get rid of the idea of scoring, what matters is the production value; Whereby we want to give bonuses to unique content. So, "is it worth picking up?". Thats however what I'm used to. High Scores mean: Something is good about it - period. Which then however gets overshaddowed by production values. And thats why production and art score are meaningless unless they establish their difference to each other. Else we can set them as equal, where the 'art~impression' correlation is another form of filmification. Here 'art movies' come in, well, which are 'good films' in a sense that appeals more to those that would also enjoy staring at pictures ... I guess. ...

...//2017.11.08|05:29


Why I not am Kekistan (?):


Because I'm assimilated by Feminism! (waaaaah) "We are Borg - Resistence is futile!" ~~ ... [zip-transmission over] ... no, I'm just kidding!

I 'am' Kekistan! So, as for the point and purpose of what it means. That is, "lost in transmission" or something. But more generally speaking do I already have an identity; And that is somehow a 'being into identity politics' thing; Though when you then take it further into a society of so callable enlightends - where again everyone is an individual, it is an obsolete identity.

And in that sense I am yet Christian, so - that is my boat in the struggle of identities. Someone has to steer the boat. Around someone we have an entity - and now all the mess of, who is who. And what do we have? We're bound to words in order to communicate ourselves; And not always free in our actions either.

If we all can see into each others eyes as Christians: a.k.a. people that see the world through cleansed eyes, so or so - as a family, where we don't exclude God but attach to him, ... we have something of a basic common foundation that we can agree on. ... "church" ... classically.
But if we extend the idea a little, its more than "everything". And there I am not homeless, which "being Kekistani" is, somehow. It means that you lack a real/better alternative to describe yourself with. It says: "Fuck the System" as much as it says "I'm sick and tired". So yea, in those areas I most definitely am Kekistan too.

It says: "Can we please ...?!". move on or something .

Its like pissing into a large bonfire, knowing that it will barely affect it; If the piss evaporated into puffs of green smoke that floats through the internet and here and there it clutters up with Bullshit. Thats the whole joke with it.

Or is it? Well, I wasn't really 'there' so I cannot tell. I haven't witnessed the chain of events as it occured, but that is another joke with Kekistan, ... its "culturally appropriated" now. Sortof. I mean, what did Kekistan do so far? Someone left a tag in Destiny 2. Well. That had to get patched out because some people took it as a hate symbol.
But, is it? Well, if we could roll with it, that would be hillarious - because each time Kekistan is referred to negatively thats like a home goal. Except it isn't when people see it from a wrong angle. But well. We can all agree that Kekistan is relatively new; And I myself didn't know of it until I saw it somewhere and along with it something about Nazis and the alt-Right, white Power or something like that. So - looking at it, why? Well - over time it would seem like a right-wing group that has desguised itself as an internet meme, so ... the red dragon throwing off a green scale that seeks the support of lefties to disguise itself as left wing group. ?? Something like that.

So - what this would lead to might be a Culture War within Kekistan; As ... because it is an open internet meme it invites people from both ends with respectively opposed interests - like, trolls might find some pleasure in it as well.
So - as memes might inevitably evolve over time, Kekistan once more confirms itself as a carricature of identity politics.

Its genious! Brilliant!


So, Kekistan is about "playing identity politics" - its the "me too" of having a group to belong with, in a carricaturizing fashion. But note that buying merchandise is like paying taxes @emperor(Google it) - and when it gets to that category of something, ... I'm not buying in.


So yea, ... 'culturally appropriated'. Viva la Revolusion!


//2017.11.09|00:04