A new Old Chapter - Level 4

There's one note I wrote down yesterday that - well, it's on the other side of the Paper, so ... it makes sense to do it now. Maybe I also shouldn't have sat down at 3 a.m. to write something. But ... turns out it was to warm up.

The anger and the frustration ... may have been more than normal because I've also been playing a game that ... stirred some of it up. And anger and frustration mixes in an odd way with the matter of truth.

Truth ... . Truth is also an odd word to use when it comes to such things.

I mean, it applies. If I'm angry - the truth is that I'm angry and one may have to vent it. Oh dang - here goes a tangent:
So, I was watching a Video ... well, it wasn't actually yesterday I suppose. Milo Rossi (Miniminuteman) - I can recommend - did a video on ... what was it? Oh, I got it mixed up. Anton Petrov made a video called "Human Language Gene Insterted Into Mice Led to Some Bizarre Effects" - and I'm reminded of it because it has to do with expression. From a religious standpoint it's probably not all that interesting, uhm, I might come back to that later.

But anyhow. Honesty is a term that kind of lines up - though the term only applies since there's dishonesty. Two Sides of a thing while in a primitive case it's just expression. And expression probably starts out as honest. Like, there is no need to lie when you haven't really developped the concept of communicating complex thought just yet. Or not even a concept.

Hmm. Yea. Anyhow ...

So - I suppose the real estate for the intro was spent, so, time to dig into it.


So ... after playing some Minecraft I was overcome with a flight of fancy. That was however triggered while watching a Video about a game called "7 Days to Die". So I downloaded it (I owned it already) and ... I was confused. I mean, it's been a couple of years since I last played it, it was probably even before my Surgery. The game I saw in the video looked all new, but the game I downloaded looked like it was back when. Turns out ... they re-released the game and charged again for it. So, the game was in Alpha - but the 1.0 Version was basically a new game. Hence, arguably, a different game. And yea, it pretty much is.

I told myself no because I don't actually have the money. I technically had the money, but ... uhm. Anyhow. During a thoughtless moment I bought it anyway - played it a bit, and ... the first impression was that they took a lot of stuff out of the game. I didn't like it, I wanted a refund, but Sony isn't as generous as Valve when it comes to that. I downloaded the game, hence no Refund.

And while figuring this out I read a few comments of some angry customers. And I felt that. It's this ... "are you kidding me?!" kind of ... "Fuck You" situation. Which goes like both ways. Like ... yea. I felt that. Once again building up my frustration. But then I sat down with it, wondering if I missed something ... and kind of warmed up to it. A bit. I mean, for what I wanted it's definitely better. That's ... playing in Creative Mode to just build stuff. But then I somehow fancied Survival Mode. And that's ... where the actual story begins.


So ... the real topic is about Games. The topic that has come up - a topic that doesn't seem to go away - the topic of: Aren't Videogames bad?

And to come back to the start here, the note pertains to the idea that right now, my actual mission is to defend all that stuff. So yea. I may have mentioned it. But I felt like it needed some emphasis but I kind of don't have the words. So, this should suffice.

But usually it comes up while I'm writing about games I enjoy and would wholeheartedly recommend. Ignoring whatever would bar one from actually playing it. I mean ... when it comes to ... that. Uhm. I know of a game called 'Crumble' - and, that's more like what 'normal' people might think of when talking of good or fun videogames. The casual stuff. The thing you can let your kids play for an hour or two and then that's it. The Nintendo kind of thing.
And that might also put the financial situation into perspective. Like, how much would one be willing to pay for like ... a one or two hour game? In the bigger picture one also has to consider the hardware cost.
But that's a topic about Economy and Industry ... which ... I might not have time for right now.

And I want to ignore that side of things anyway. We have what we have - and we can be grateful for it. Because ultimately: Yes! Entertainment is important. And not everyone has the luxury of a fulfilling family or social life.
And that's where this game comes in. It's ... "one of those" games. ...


So, I could go in depth and let my anger flow through me, accusing people I don't know of all sorts of stuff down to calling them fascists, because let's be real: The game is so utterly US-fascist coded it's ... already a red flag. I mean ... there's not even a Sword or a Katana in the game, just a Machete for that matter. And yea, it makes sense. Except ... well, it's uncool.

But the easy read is to just get into the facts. For that, I have noted down the following - to make my case with numbers:
    Level: 12
    Game Level: 14
    Kills: 398
    Day: 11
    Deaths: 11 (5 after day 7)

So, quick note: Every 7 days a Zombie Horde appears. So, that's the name of the game. It's like Minecraft but more realistic. Basically Walking Dead inspired, like, they also did the thing where you can pull arrows back out of dead Zombies - but yea. Derryl is the cool white Guy but Michone is the ... yea.

And that's ... a nonsensical point of criticism. Sure. But for some reason it has me dip into the same kind of ... "anger well". That's a new concept now - probably deals with Astair and so I maybe have to expand on that a little.
The way I imagine (yes, imagine. As in: Imaginary problems. As in: The thing I didn't want to do/get into) it ... there are some good and talented people working there, but the person calling the shots is an asshole. That's how it feels. I mean, it's technically an awesome game. The improvements to the new version are notable and there are a lot of improvements I enjoy. But that enjoyment is broken by some decisions that ... don't make sense. It's like ... an utter moron that should absolutely not be in game design made them. Therefore the numbers.

To that, some more numbers:
    Med. Level: 21/30
    Perk Level: 20
    Skill Level: 139 (in Food: 6)

So, what is this about?
Perk and Skill Level are terms I made up. There are two "tabs" - one for perks that have been gained from reading magazines (an in game mechanic), and one for skills that have been gained that way. So, in total, I read 159 magazines by the time I took those notes.
You get magazines by looting stuff. So, go into a house, kill the Zombies, open everything in hopes to find some useful stuff. So yea, Walking Dead the Videogame. On occasion you'll find crates or stashes of books and such - sometimes there's more than one magazine in there, so ... yea. OK. I liked the Blueprint mechanic that was there originally, and this ... well, I also kind of like the idea but ... here's the thing:
Med. Level is pointed out because Level 30 is required to craft antibiotics. And Food is the next problem. But uhm ... so. When fighting Zombies, it feels like ever hit taken has like ... a 1 in 5 chance to cause an infection. And that shit is building up rapidly. Relatively. The way to fight an infection is either to drink Honey or to take Antibiotics. So, at this stage in the game - my options are: Find more Magazines to get Medicine to Level 30, or find tree stumps for the Honey. But ... there definitely are more Zombies than tree-stumps, and saying there's a 1 in 10 chance to find honey in there is a generous estimate.
And as the infection gets worse, stamina regenerates more slowly, then there's the rising hunger and thirst - while all the food one can make early on pretty much solves that, but it drains hydration. To counter that, well, obviously, one has to drink. But building a dew-catcher is difficult (Level and Resource requirements) - glasses don't exist anymore so you can't just take a glass and fill it with murky water to cook it and have something to drink. No - you either drink directly from murky water, or you need to loot Toilets (Funny! Haha! (Angry emoji)) or be otherwise lucky to get 'a' (singular) glass of murky water you might not even be able to purify. So you get diarrhea, which also increases hunger and thirst. And as said, the early game food almost exclusively increases thirst. And gives like ... . Here, get this: To cook meat that doesn't increase thirst, you have to be food Level 4, need 5 cuts of meat I think, and it gives a whole FIFTEEN (I suppose out of a hundred) saturation. Which is as much as you can get out of some canned food you find. Admittedly that's the high end stuff ... but uh.

If this is too much gamer-talk:
So, to get to this point I had to kill around 400 Zombies. Around every fifth hit taken causes an infection. By the time you find honey - it's probably already above 5% and that means ... the infection won't go away, as honey only removes 5%. So - I spent a whole day for instance, looking for tree-stumps ... used a trick I saw on YouTube to essencially get a radar until you found 5 glasses of honey - and it would have worked. Except ... after I finally found the 5th glass ... I was still at like 0.1% ... - while also starving and dehydrating - so ... no stamina ... slow death ... . But I didn't want to give up. I want to play a survival game. So ... I tried. Eventually I died a silly death because yea ... sometimes this game is just Bullshit. So, I was looting a Supermarket. I cleared the room, only heard one Zombie hitting away at some iron outside - so, I felt save. I opened a box and then bam. A Zombie. What I think happened is that I entered a location that caused a Zombie to spawn. Yea ... stuff like that. Eventually I just gave up. When infected ... Suicide. Or ... at least ... don't care. And a lot of the frustration and anger went away. But ... what's the point now?

The game taught me that antibiotics are pointless. Now when I'm infected and I have honey or antibiotics - I don't even care. Maybe I want the convenience later ... but for the time being I suppose I'll just die.
Good for me because I can be a bit more brave, be stupid, and ... yea, "great".


So, here's the thing: For once, this is the kind of game - through these mechanics - that will have you or your kid want to put in an extra hour that can easily become 3 because all they need is to find one honey to cure that infection. By the time they found it, they'll need another one, or two - plus food and something to drink. Double or Tripple when accounting for the shitty stuff they can get.
Beyond that, some of the numbers are just large (like ... 20 rotten meat for a (singular) block to plant 'a' (singular) plant in. So, to grow crops. Rotten meat usually is easy to come by - but they changed that. It's not all that difficult - but anyhow. Also: I don't know everything about the game. If you want to go nitty gritty ... go nitty gritty in your asshole! And no, adding a Katana won't fix it!).

And on the other hand - adding to "the Katana Scandal" - it's a game like ... balanced for assholes. A lot of games are balanced for assholes. What I mean by that is ... often games will do the thing where the cool stuff is basically useless while YouTube is flooded with "this is the GOD BUILD" videos. I could bet the argument against putting in something like the Katana was that it's either too weak or too Overpowered - but the same argument won't hold if asshole wants something in the game. That shit has to be OP - because asshole likes to play it and feel like they have a big dick.
In other terms: There seems to be a drive to make games ... seem "manly". Like yea, playing Videogames - the manliest thing there is (sarcasm).
And having a Katana is "cringe" or whatever.

"Fun for me but not for thee".


In essence, creating a videogame is more than just art. Because of the engineering. And art ... has a tendency to divide people. Not the bad kind of division, but more like the blonde versus brunette kind of division. What I mean is - the whole concept of rating games into good and bad is ... technically silly because of that. Then there's the engineering aspect which adds a technical side to it which ... is fair. But because of money and stuff ... there's another factor. We could call them leeches although they actually have a job.
But, in a way I ... . So yea, when it comes to art - this has the potential to be a great game, but ... it's absolutely not! Fun is a niche here - and that niche only matters if you really have too much time on your hands. Sotospeak.

And for folks in that niche ... you know what I'm on about. Like ... there are a few things that are consistent when it comes to games that get praised versus games that get criticized. And - it's usually a matter of common sense versus "why?" - like ... "what were they thinking?".
Like ... "Multiclassing" in D&D exists for a reason. "And what reason is that?". Because people like to play around, experiment, express themselves. So, why ... after all these years, do we still have these narrow class concepts? And even more so - why take the more flexible system ... and bend it into a less flexible one?
I mean ... games may have like a million different currencies to buy stuff, but having two different types of skill points is like yet unheard of! I mean ... "think Mark, think!".

Well. No. "Know!".


And so I suppose I can come to a point. Art is art and people with good intentions try their best. So, good game - around whatever axis - or bad ... it shouldn't be a problem. Like, yea: "One person's paradise is another person's Hell" - sure, but ... I don't like it if I have no choice what world I live in. And that's why we have wars! Wars that make sense - sadly. Except ... we don't need them. But so, there's no negotiating with assholes. Either way you put it!

And so ... I have a hunch. When we check ... what games which types of people play ... all the people we'd deem "useless" are stuck in these "asshole" games. It may be a way of escapism. Oh, which reminds me - a word has emerged to describe "these" types of gamers. 'Gooners'.

"To Goon" seems to be shorthand for masturbating. Or simping, but not for real people. It surely sounds better than 'incel'. What these asshole games do - I assume based on my big brain and stuff - is they create a divide. Logically. Naturally. By design. There are "Gods" and there are "Peasants". The Gods probably cheat in some way - and the Peasants loose interest in gaming all together, still bearing that "Gamer Label" like it's real for some reason while actually just being an obnoxious person (online, because they never go out or something) while jacking off to "Manly Men" that teach them that women need to be treated like shit for them to want or respect you thus voting for Trump because they want to make men rapists again while the "females" think they're voting "pro life". Yea. Sigh ...


I don't Know, but that's how I feel.

Peace!